blogalog on QC (quantum computing) & CG (computer graphics)
Wook and I are going to do a blogalog on quantum computing and computer graphics. He asks stupid questions about the former, I ask stupid questions about the latter, maybe a person or two learns something. Sometimes they'll be low-level questions, but I hope that sometimes they will also be thought-provoking.
All right, first question:
I'm doing some graphics for my quantum computing stuff, and I need to pick the location of the camera and which direction it is pointing in. I want all of my objects to appear at reasonable sizes, and the frame to be mostly full, and nothing to be cut off. My objects (just spheres and some pipes and some floating text) are of a fixed size, but the number and location vary according to the size of the quantum algorithm I'm animating, and the specific quantum computer topology. Often they are in a line, sometimes they are in a 2D grid, later they will be in more complex arrangements.
How do I pick my camera location and pointing direction?